Especially well represented was the game tech from [Guerrilla Games](https://www.guerrilla-games.com/games) Horizon: Forbidden West.

They talked about their ocean and water rendering, dynamic volumetric cloud system, and more.

There were also a number of great production sessions on Turning Red, Sea Beast, The Batman, and others. As well as panel discussions from studios like [#Pixar](/content/blog/hashtags/Pixar/index.html), Lucasfilm, and Disney.

I can't wait until next year, which will be the 50th anniversary of the [#SIGGRAPH](/content/blog/hashtags/SIGGRAPH/index.html) conference. I hope to see you all there!
