# iaritech.com > AI-optimized mirror of iaritech.com containing 50 pages totalling 7,224 words of clean markdown content, structured data, and semantic HTML. Original source: https://iaritech.com/. Last updated: 2026-06-12T11:56:47.742Z. Each page is available as HTML (with JSON-LD structured data) and Markdown (text-only, ideal for LLMs and RAG). ## Homepage - [site-root.html](/content/site-root.html) (1 words) ## Articles & Blog Posts - [Fun with FPGAs and CPU Design](/content/post/fun-with-fpgas-and-cpu-design/index.html) (153 words) - [The Flame GPU — Initial Design Part 3: Initializing the GPU](/content/post/the-flame-gpu-initial-design-part-3-initializing-the-gpu.html): Now that we have a basic system design for the Ember CPU, GPU, and PIA, we need some startup firmware to get things up and running… (651 words) - [See You At SIGGRAPH 2025 in Vancouver, Canada](/content/post/see-you-at-siggraph-2025-in-vancouver-canada/index.html) (114 words) - [Ember on FPGA](/content/post/ember-on-fpga/index.html): The Verilog simulation of the CPU on a Cyclone V FPGA in QuestaSim can now process LDI (Load Immediate) and MOV instructions. Next step, the ALU! (90 words) - [The Ember CPU — Initial Design Part 1: Basic Requirements](/content/post/the-ember-cpu-initial-design-part-1-basic-requirements-1.html) (151 words) - [Ember: Beginnings - Homebrew Retro Video Game Console Design](/content/post/ember-beginnings-homebrew-retro-video-game-console-design.html) (132 words) - [Welcome To Project Ember](/content/ember/index.html) (551 words) - [Multi-Clock PCB for debugging retro PC boards](/content/post/ben-eater-based-debug-clock-signal-generator-sent-to-manufacture.html): I created this 2-layer PCB which can generate a 5v clock signal ranging from <1 second to about 1000 Hz using a dial, as well as single step the clock with a push button. (179 words) - [ALU Instructions](/content/post/the-ember-cpu-initial-design-part-4-arithmetic-logic-unit-alu-1.html) (99 words) - [Seeed Spartan Edge FPGA In The House!](/content/post/seeed-spartan-edge-fpga-in-the-house/index.html): We got a Spartan Edge Accelerator FPGA board from Seed all set up for some hacking! We'll first get basic HDMI support working, then we'll look at the initial Ember CPU implementation in hardware. It's a bit of a mess with all the wires, and the USB to JTAG programmer, but it is just a prototype at this stage. (94 words) - [Focal Point VR, A2RL and Vislink win the 'Best Innovation Project' award at the Broadcast Tech Innovation Awards 2024](/content/post/focal-point-vr-a2rl-and-vislink-win-the-best-innovation-project-award-at-the-broadcast-tech-innov.html) (38 words) - [Great Showing for Games at SIGGRAPH 2022](/content/post/great-showing-for-games-at-siggraph-2022/index.html) (91 words) - [Circuit Design](/content/post/circuit-design/index.html) (47 words) - [Display](/content/post/the-ember-console-system-architecture-design-basic-requirements.html) (372 words) - [Assembly Source Code](/content/post/the-ember-cpu-initial-design-part-3-opcodes-operands-and-instruction-encoding-1.html): We recently discussed some instruction types and register options; this time, we will dig into some math and look at how we might encode Ember assembly instructions into binary to run on the CPU. (110 words) - [Assembly Language Code](/content/post/the-ember-cpu-initial-design-part-8-instruction-set-architecture-isa.html) (127 words) - [Ember CPU Interrupt Handling](/content/post/ember-cpu-interrupt-handling/index.html) (54 words) - [16-Bit Computer Built Entirely Out of Discrete Logic](/content/post/16-bit-computer-built-entirely-out-of-discrete-logic.html) (47 words) - [Fall Already?](/content/post/fall-already/index.html) (156 words) - [SMD Hot Air Rework Station](/content/post/smd-hot-air-rework-station/index.html) (30 words) - [Meetup at the Game Developer Conference 2022 (GDC)](/content/post/meetup-at-the-game-developer-conference-2022-gdc/index.html) (48 words) - [Oxide Games Announces New Stragegy Game "Ara: History Untold"](/content/post/oxide-games-announces-new-stragegy-game-ara-history-untold.html) (58 words) - [Project Ember Hackaday.io Page is Live!](/content/post/project-ember-hackaday-io-page-is-live/index.html): We now have an official Project Page on Hackaday! This is where you will find detailed specifications, links to source code, as well as a project log to keep up to date on the latest progress. (60 words) - [The Debugging Circuit Timer](/content/post/debugging-timer-pcb-working/index.html) (65 words) - [Nintendo Switch Lite Motherboard](/content/post/smd-project-nintendo-switch-lite-smd-usb-c-repair/index.html) (141 words) - [Ember Console Memory Architecture](/content/post/the-ember-console-system-architecture-design-memory-map.html): With a well thought out CPU and GPU design, and an input-handling Peripheral Interface Adapter, we will look at the memory map of the new system... (348 words) - [Making some progress on the Apple I Reproduction board layout and routing!](/content/post/progress-on-the-apple-i-pcb-design/index.html) (48 words) - [Added an MT32-Pi Zero to the Mister for Sound Support](/content/post/added-an-mt32-pi-zero-to-the-mister-for-sound-support.html) (143 words) - [GDC Online 2021](/content/post/gdc-online-2021/index.html): The 2021 Game Developer Conference is just days away! Only only again this year, but we will still be there virtually. If you are a professional game developer, you are already familiar with this conference. However, if you are looking to get into the industry, or want to learn more about how games are made from those in the know, it's the place to be. I have been attending GDC since the mid-1990's when it was just a few hundred people...yeah, that old I know. (247 words) - [Building an Apple I Computer From Scratch](/content/post/iari-post-building-an-apple-i-computer-from-scratch.html): I am designing an Apple I inspired computer board myself, manufacturing it, and then building it (131 words) - [The Ember CPU — Initial Design Part 2: Registers](/content/post/the-ember-cpu-initial-design-part-2-registers-1/index.html): Now that we have the basic design philosophy and some fundamental requirements for our new CPU, we should consider the types and number of registers we need. (129 words) - [The Ember CPU — Initial Design Part 7: Interrupts](/content/post/the-ember-cpu-initial-design-part-7-interrupts/index.html) (93 words) - [Helping You Realize Your Vision](/content/consulting/index.html) (132 words) - [Building an Apple I Computer from Scratch](/content/blog-posts-sitemap-xml.html) (252 words) - [Contact Us Today](/content/contact/index.html) (28 words) - [pages-sitemap-xml.html](/content/pages-sitemap-xml.html) (8 words) - [sitemap-xml.html](/content/sitemap-xml.html) (4 words) - [VCF East 2022 Conference Highlights](/content/post/vintage-computer-festival-east-2022/index.html) (79 words) - [Getting set up for the 50th Anniversary Celebration of Computer Graphics at SIGGRAPH in LA!](/content/post/getting-set-up-for-the-50th-anniversary-celebration-of-computer-graphics-at-siggraph-in-la.html) (78 words) - [The Ember Supervisor Mode Program](/content/post/the-ember-console-system-architecture-design-system-software-and-the-boot-process.html): Now that we have a basic system design for the Ember CPU, GPU, and PIA, we need some startup firmware to get things up and running… (737 words) - [The Flame GPU — Initial Design Part 2: Tilesheets, Tilemaps, and Graphics Registers](/content/post/the-flame-gpu-initial-design-part-2-tilesheets-tilemaps-and-graphics-registers.html) (248 words) - [Remoticon 2 Videos Posted](/content/post/remoticon-2-videos-posted/index.html) (70 words) - [Branch Instructions](/content/post/the-ember-cpu-initial-design-part-6-jumps-and-conditional-branches-1.html) (150 words) - [Masayuki Uemura, Creator Of The NES And SNES, Dies At 78](/content/post/masayuki-uemura-creator-of-the-nes-and-snes-dies-at-78.html) (46 words) - [Focal Point VR Moves Into Autonomous Drones](/content/post/focal-point-vr-moves-into-autonomous-drones/index.html) (25 words) - [The Flame GPU — Initial Design Part 1: Basic Requirements](/content/post/the-flame-gpu-initial-design-part-1-basic-requirements.html) (218 words) - [Welcome to our new Site!](/content/post/ember-video-game-console-consulting/index.html) (58 words) - [IARI Technologies is back in person at the Game Developer Conference in San Francisco](/content/post/iari-technologies-is-back-in-person-at-the-game-developer-conference-in-san-francisco.html) (25 words) - [**Zero Page IO Registers**](/content/post/the-ember-pia-initial-design-part-1-peripheral-interface-adapter.html) (268 words) ## Resources - [Full Page Index](/index.html): Browse all cached pages with rich metadata - [About This Cache](/content/about.html): Methodology, technical details, and usage guidelines - [XML Sitemap](/sitemap.xml): Machine-readable sitemap for crawler discovery - [Robots.txt](/robots.txt): Crawler directives