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43 pages · Updated June 12, 2026
Pages
- Fun with FPGAs and CPU Design
- The Flame GPU — Initial Design Part 3: Initializing the GPU
- See You At SIGGRAPH 2025 in Vancouver, Canada
- Ember on FPGA
- The Ember CPU — Initial Design Part 1: Basic Requirements
- Ember: Beginnings - Homebrew Retro Video Game Console Design
- Multi-Clock PCB for debugging retro PC boards
- ALU Instructions
- Seeed Spartan Edge FPGA In The House!
- Focal Point VR, A2RL and Vislink win the 'Best Innovation Project' award at the Broadcast Tech Innovation Awards 2024
- Great Showing for Games at SIGGRAPH 2022
- Circuit Design
- Display
- Assembly Source Code
- Assembly Language Code
- Ember CPU Interrupt Handling
- 16-Bit Computer Built Entirely Out of Discrete Logic
- Fall Already?
- SMD Hot Air Rework Station
- Meetup at the Game Developer Conference 2022 (GDC)
- Oxide Games Announces New Stragegy Game "Ara: History Untold"
- Project Ember Hackaday.io Page is Live!
- The Debugging Circuit Timer
- Nintendo Switch Lite Motherboard
- Ember Console Memory Architecture
- Making some progress on the Apple I Reproduction board layout and routing!
- Added an MT32-Pi Zero to the Mister for Sound Support
- GDC Online 2021
- Building an Apple I Computer From Scratch
- The Ember CPU — Initial Design Part 2: Registers
- The Ember CPU — Initial Design Part 7: Interrupts
- VCF East 2022 Conference Highlights
- Getting set up for the 50th Anniversary Celebration of Computer Graphics at SIGGRAPH in LA!
- The Ember Supervisor Mode Program
- The Flame GPU — Initial Design Part 2: Tilesheets, Tilemaps, and Graphics Registers
- Remoticon 2 Videos Posted
- Branch Instructions
- Masayuki Uemura, Creator Of The NES And SNES, Dies At 78
- Focal Point VR Moves Into Autonomous Drones
- The Flame GPU — Initial Design Part 1: Basic Requirements
- Welcome to our new Site!
- IARI Technologies is back in person at the Game Developer Conference in San Francisco
- **Zero Page IO Registers**